AI Insights · Timothy · June 2024
Q2 2024 Slime Games Surge on iOS in the US
The slime gaming category has seen varied performance on the iOS platform in Q2 2024, with notable trends in user engagement and revenue. Sensor Tower provides a detailed look at the top 5 performers.
The second quarter of 2024 has been an interesting period for slime games on iOS in the US. Data from Sensor Tower offers insights into how these sticky, entertaining apps have fared in terms of downloads, revenue, and player engagement.
World of Slime Simulator Games from Solid Apps INC showed fluctuating revenue, peaking at $99K in mid-June, while downloads remained relatively low, ending the quarter with 4K downloads. Weekly active users data for this app was not available.
Goo: Slime simulator, ASMR by Exomind LTD had a gradual decline in revenue, starting at $27K in early April and dropping to $6K by mid-June. Downloads and weekly active users data were not provided.
Super Slime - Black Hole Game from Supercent, Inc. experienced a decline in revenue, with no revenue reported after mid-June. Downloads saw a significant spike of 223K in late May, and weekly active users started strong at 1.45M but decreased to 780K by the end of June.
Fluid Simulation by Pavel Dobryakov earned modest revenue, with the highest at $31K in late May. Downloads peaked at 10K in mid-April, but there was no reported activity in June. Active users were 10 at the start of April, with no data available after mid-May.
Smash DIY SLIME - Fidget Slimy from AA2G1 LTD had minimal revenue and no downloads or weekly active users reported throughout the quarter.
For more detailed insights and analytics on app performance, Sensor Tower's platform is the go-to resource for the latest mobile app trends.